- New CUTTER_REPORT.md: per-beat hand-off table for the video editor doing
the manual recut. Per beat: trailer SMPTE in/out, source SMPTE in/out,
scene id, score, status (OK / ? / MAN.), and a one-line phase
description from the cached vision text.
- New scripts/generate_cutter_report.py: pure renderer that reads the
current cache (match_results.json + trailer_beats.json + optional
vision_descriptions.json) and writes CUTTER_REPORT.md. No side effects on
the cache.
- cli.py: after every successful match the cutter report is regenerated
automatically (best-effort; failures are logged and do not abort).
- README.md: new top-section "Fuer den Cutter" describing exactly what the
editor needs (which two files to look at, how the status flag works,
the recommended NLE workflow). The technical algorithm description
follows below.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Phase realign for matched results: drop the "long scene" gate (>1.6x
segment, >=6s) in favor of "scene has any meaningful slack beyond the
segment". Already-confirmed segments in tight scenes are still skipped to
protect strong matches. A repair is only committed if the new score is
not meaningfully worse than the original (>=score-0.02).
- Recovery stage for unmatched beats: vibe-check (CV) feeds top-K candidate
scenes into the semantic action-window search; CV alignment + vision phase
validate gate decide whether the candidate becomes a provisional match.
Beats without scoreable visual content (logos, title cards, full fades)
remain unmatched by design.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
For segmented beats, the repair stage now searches for the source action
window using the segment's own description first; the full beat context is
used only as a fallback or when it scores noticeably higher. The trailer-
offset shift is applied only when the beat context is actually chosen.
Also harden vision-call retries to catch read-side network errors
(TimeoutError, socket.timeout, ConnectionError, OSError) and wrap the
filter/repair loop so a transient vision failure preserves the previously
cached match instead of dropping it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>