Filter cached vision action windows
This commit is contained in:
@@ -908,7 +908,7 @@ def _recover_unmatched_beats_via_vision(results: list, beats: list, cfg) -> list
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Confirmed and provisional matches both stay subject to the same thresholds
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used elsewhere; this only adds matches that pass the same quality gates.
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"""
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if not cfg.vision.enabled or not beats:
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if not beats:
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return results
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from dataclasses import replace
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@@ -977,6 +977,79 @@ def _recover_unmatched_beats_via_vision(results: list, beats: list, cfg) -> list
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scenes_by_id = {s.scene_id: s for s in scenes}
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best = None # (score, scene, in_s, dur_s, reason)
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try:
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from src.llm.vision_cache import (
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_load_cache,
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_semantic_action_groups,
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_semantic_match_score,
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_STRONG_ACTION_GROUPS,
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)
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cache = _load_cache(cfg)
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items = cache.get("items", {})
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beat_desc = ""
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if isinstance(items, dict):
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for item in items.values():
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if (
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isinstance(item, dict)
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and item.get("kind") == "beat"
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and item.get("item_id") == beat.beat_id
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):
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beat_desc = str(item.get("description", ""))
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break
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beat_actions = _semantic_action_groups(beat_desc) & _STRONG_ACTION_GROUPS if beat_desc else set()
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identity_vocab = {
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"woman", "women", "man", "men", "girl", "boy", "child",
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"blonde", "hair", "face", "mouth", "eyes", "profile",
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"close-up", "closeup",
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}
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beat_identity = {term for term in identity_vocab if term in beat_desc.lower()}
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distinctive_identity = {
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term for term in ("woman", "women", "blonde", "mouth", "face")
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if term in beat_desc.lower()
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}
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if beat_actions and isinstance(items, dict):
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for item in items.values():
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if not isinstance(item, dict) or item.get("kind") != "action_window":
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continue
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scene = scenes_by_id.get(item.get("item_id"))
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desc = str(item.get("description", ""))
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source_actions = _semantic_action_groups(desc)
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if scene is None or not beat_actions <= source_actions:
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continue
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source_text = desc.lower()
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positive_source_text = source_text.split('"negatives"', 1)[0]
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identity_overlap = {term for term in beat_identity if term in source_text}
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if len(beat_identity) >= 2 and len(identity_overlap) < 2:
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continue
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if distinctive_identity and not any(term in positive_source_text for term in distinctive_identity):
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continue
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if "mouth" in beat_desc.lower() and "mouth" not in positive_source_text:
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continue
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if "dark interior" in beat_desc.lower() and (
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"interior" not in positive_source_text or "dark" not in positive_source_text
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):
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continue
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score, reason = _semantic_match_score(beat_desc, desc)
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if score < max(0.60, cfg.cv.deep_scan.provisional_match_threshold):
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continue
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try:
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in_s = float(item.get("start_s"))
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out_s = float(item.get("end_s"))
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except (TypeError, ValueError):
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continue
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duration_s = max(0.32, min(anchor_beat.duration_s, out_s - in_s))
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candidate = (
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min(0.99, score),
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scene,
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in_s,
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duration_s,
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f"cached vision action; {reason}",
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)
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if best is None or candidate[0] > best[0]:
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best = candidate
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except Exception as exc:
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logger.debug("Beat %d: cached vision fallback failed (%s)", beat.beat_id, exc)
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seen = set()
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for hit in hits[: cfg.cv.deep_scan.scene_seed_top_k]:
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scene = scenes_by_id.get(hit.scene_id)
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@@ -1003,7 +1076,10 @@ def _recover_unmatched_beats_via_vision(results: list, beats: list, cfg) -> list
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)
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except Exception as exc:
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logger.debug("Beat %d: align failed for scene %d (%s)", beat.beat_id, scene.scene_id, exc)
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continue
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aligned_in_s = start_s
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combined_score = semantic_score
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content_score = 0.0
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motion_score = 0.0
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aligned_in_s = max(scene.start_s, min(aligned_in_s, max(scene.start_s, scene.end_s - anchor_beat.duration_s)))
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try:
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@@ -1033,6 +1109,8 @@ def _recover_unmatched_beats_via_vision(results: list, beats: list, cfg) -> list
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combined_score,
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min(0.99, semantic_score * 0.65 + motion_score * 0.18 + content_score * 0.09 + usable_score * 0.08),
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)
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if semantic_score >= max(0.60, cfg.cv.deep_scan.provisional_match_threshold):
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final_score = max(final_score, semantic_score)
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if final_score < cfg.cv.deep_scan.provisional_match_threshold:
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continue
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candidate = (final_score, scene, aligned_in_s, usable_duration_s, f"recovery; {reason}; {verify_reason}")
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@@ -194,6 +194,32 @@ Die Vision-Recovery läuft nicht nur für komplett fehlende Beats, sondern auch
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für schwache unbestätigte Treffer. Gerade Low-Light-Beats dürfen nicht an einem
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falschen dunklen CV-Treffer hängen bleiben, wenn der Cache semantisch eine
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bessere Handlungsphase kennt.
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Bei langen Source-Szenen prüft die Action-Window-Suche immer den Szenenanfang
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und mehrere frühe Fenster, bevor sie gleichmäßig über die ganze Szene sampelt.
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Damit gehen kurze Trailer-Aktionen am Anfang einer langen Szene nicht unter,
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wenn der Rest der Szene aus Credits, Schwarzbild oder ruhigen Folgeframes
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besteht.
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Wenn ein Action-Window die starke Beat-Aktion explizit enthält, darf es eine
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etwas niedrigere Textähnlichkeit haben; die Handlung zählt dann stärker als
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Nebenwörter zu Licht, Bildausschnitt oder Stimmung.
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Bereits gecachte Action-Windows einer Szene bleiben gültige Kandidaten, auch
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wenn sich das aktuelle Sampling-Raster ändert. So verliert der Matcher keine
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teuren Vision-Hinweise und muss dieselben Fenster nicht erneut beschreiben.
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Wenn neue Vision-Calls deaktiviert sind, darf die Recovery vorhandene Cache-
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Beschreibungen trotzdem lesen; das erzeugt keine API-Kosten und verhindert,
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dass alte schwache CV-Treffer stehen bleiben.
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Schlägt die CV-Feinjustierung bei einem semantisch klaren Low-Light-Fenster
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fehl, bleibt das Action-Window als provisorischer Treffer erhalten. CV darf
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einen dunklen Treffer verfeinern, aber nicht einen eindeutigen Cache-Hinweis
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komplett verwerfen.
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Zusätzlich kann Recovery vorhandene gecachte Action-Windows direkt über alle
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Szenen ranken. Dieser schnelle Pfad vermeidet einen teuren Vollscan, wenn der
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Cache bereits eine starke Aktion wie Hand-am-Mund, Kuss oder Blickwechsel
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enthält.
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Eindeutige Begriffe aus der Beat-Beschreibung wirken als harte Filter für
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Vision-Fenster: `mouth` muss im Kandidaten wiederkehren, `dark interior` darf
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nicht auf Outdoor-Material fallen, und markante Personenmerkmale wie `blonde`
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bleiben bindend.
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Der zusätzliche Hi-Res-Phasenrefine bleibt lokal um den bereits validierten
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Inpoint und übernimmt nur klare Verbesserungen. Er darf keine ganze lange
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+121
-31
@@ -434,12 +434,20 @@ def _scene_window_ranges(scene: Scene, beat: TrailerBeat, max_windows: int) -> l
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usable_start = scene.start_s
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usable_end = max(scene.start_s, scene.end_s - window_s)
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if max_windows == 1:
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starts = [usable_start + (usable_end - usable_start) * 0.5]
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starts = [usable_start]
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early_step = max(0.5, window_s * 0.75)
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for idx in range(1, min(max_windows, 4)):
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starts.append(min(usable_end, usable_start + early_step * idx))
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remaining = max_windows - len(starts)
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if remaining > 0:
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if remaining == 1:
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starts.append(usable_start + (usable_end - usable_start) * 0.5)
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else:
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step = (usable_end - usable_start) / max(1, max_windows - 1)
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starts = [usable_start + step * idx for idx in range(max_windows)]
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return [(start_s, min(scene.end_s, start_s + window_s)) for start_s in starts]
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step = (usable_end - usable_start) / max(1, remaining - 1)
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starts.extend(usable_start + step * idx for idx in range(remaining))
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deduped = sorted({round(max(usable_start, min(usable_end, s)), 3) for s in starts})
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return [(start_s, min(scene.end_s, start_s + window_s)) for start_s in deduped[:max_windows]]
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def _cached_scene_descriptions(
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@@ -749,11 +757,11 @@ def find_action_window_in_scene(
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inside that scene. It stays automatic and cached: windows are described
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evenly across the scene until the per-run vision budget is consumed.
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"""
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if not cfg.vision.enabled or scene.duration_s <= 0:
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if scene.duration_s <= 0:
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return None
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cache = _load_cache(cfg)
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budget = [max(0, cfg.vision.max_new_descriptions_per_run)]
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budget = [max(0, cfg.vision.max_new_descriptions_per_run) if cfg.vision.enabled else 0]
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beat_desc = _describe_sample(
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kind="beat",
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item_id=beat.beat_id,
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@@ -772,12 +780,78 @@ def find_action_window_in_scene(
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if not beat_actions:
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return None
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best: tuple[float, float, float, str] | None = None
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def consider_candidate(start_s: float, end_s: float, desc: str) -> None:
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nonlocal best
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if not desc:
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return
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beat_text = beat_desc.lower()
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source_text = desc.lower()
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positive_source_text = source_text.split('"negatives"', 1)[0]
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if "mouth" in beat_text and "mouth" not in positive_source_text:
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return
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if "dark interior" in beat_text and (
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"interior" not in positive_source_text or "dark" not in positive_source_text
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):
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return
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if "blonde" in beat_text and "blonde" not in positive_source_text:
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return
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score, reason = _semantic_match_score(beat_desc, desc)
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source_actions = _semantic_action_groups(desc)
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missing_actions = _missing_action_groups(beat_actions, source_actions)
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if missing_actions:
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return
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threshold = max(0.38, cfg.vision.similarity_threshold + 0.18)
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if beat_actions and beat_actions <= source_actions:
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threshold = min(threshold, max(0.52, cfg.vision.similarity_threshold + 0.05))
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if score < threshold:
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return
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phase_adjustment, phase_reason = _action_phase_adjustment(beat_desc, desc)
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adjusted_score = max(0.0, min(1.0, score + phase_adjustment))
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if adjusted_score < threshold:
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return
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candidate = (
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start_s,
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end_s,
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adjusted_score,
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f"{reason} phase={phase_reason} raw={score:.3f}",
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)
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if best is None or candidate[2] > best[2] + 0.03 or (
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candidate[2] >= best[2] - 0.03 and candidate[0] < best[0]
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):
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best = candidate
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max_windows = max(
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cfg.vision.seed_points_per_scene,
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cfg.vision.max_new_descriptions_per_run,
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)
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best: tuple[float, float, float, str] | None = None
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for start_s, end_s in _scene_window_ranges(scene, beat, max_windows):
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ranges = _scene_window_ranges(scene, beat, max_windows)
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cached_desc_by_range: dict[tuple[float, float], str] = {}
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cached_items = cache.get("items", {})
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if isinstance(cached_items, dict):
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for item in cached_items.values():
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if not isinstance(item, dict) or item.get("kind") != "action_window":
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continue
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if item.get("item_id") != scene.scene_id:
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continue
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try:
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start_s = float(item.get("start_s"))
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end_s = float(item.get("end_s"))
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except (TypeError, ValueError):
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continue
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if scene.start_s <= start_s < scene.end_s and end_s > start_s:
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key = (round(start_s, 3), round(min(scene.end_s, end_s), 3))
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ranges.append(key)
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description = item.get("description", "")
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if isinstance(description, str) and description.strip():
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cached_desc_by_range[key] = description
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consider_candidate(key[0], key[1], description)
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ranges = sorted({(round(start_s, 3), round(end_s, 3)) for start_s, end_s in ranges})
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for start_s, end_s in ranges:
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desc = cached_desc_by_range.get((round(start_s, 3), round(end_s, 3)))
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if desc is None:
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desc = _describe_sample(
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kind="action_window",
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item_id=scene.scene_id,
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@@ -791,28 +865,44 @@ def find_action_window_in_scene(
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)
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if not desc:
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continue
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score, reason = _semantic_match_score(beat_desc, desc)
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source_actions = _semantic_action_groups(desc)
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missing_actions = _missing_action_groups(beat_actions, source_actions)
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if missing_actions:
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continue
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threshold = max(0.38, cfg.vision.similarity_threshold + 0.18)
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if score < threshold:
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continue
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phase_adjustment, phase_reason = _action_phase_adjustment(beat_desc, desc)
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adjusted_score = max(0.0, min(1.0, score + phase_adjustment))
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if adjusted_score < threshold:
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continue
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candidate = (
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start_s,
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end_s,
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adjusted_score,
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f"{reason} phase={phase_reason} raw={score:.3f}",
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)
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if best is None or candidate[2] > best[2] + 0.03 or (
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candidate[2] >= best[2] - 0.03 and candidate[0] < best[0]
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):
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best = candidate
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consider_candidate(start_s, end_s, desc)
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_save_cache(cfg, cache)
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if best is None and isinstance(cached_items, dict):
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for item in cached_items.values():
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if not isinstance(item, dict) or item.get("kind") != "action_window":
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continue
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if item.get("item_id") != scene.scene_id:
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continue
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desc = item.get("description", "")
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if not isinstance(desc, str) or not desc.strip():
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continue
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beat_text = beat_desc.lower()
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source_text = desc.lower()
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positive_source_text = source_text.split('"negatives"', 1)[0]
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if "mouth" in beat_text and "mouth" not in positive_source_text:
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continue
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if "dark interior" in beat_text and (
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"interior" not in positive_source_text or "dark" not in positive_source_text
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):
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continue
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if "blonde" in beat_text and "blonde" not in positive_source_text:
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continue
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source_actions = _semantic_action_groups(desc)
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if not beat_actions or not beat_actions <= source_actions:
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continue
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score, reason = _semantic_match_score(beat_desc, desc)
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if score < max(0.38, cfg.vision.similarity_threshold + 0.05):
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continue
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try:
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start_s = float(item.get("start_s"))
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end_s = float(item.get("end_s"))
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except (TypeError, ValueError):
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continue
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return (
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start_s,
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min(scene.end_s, end_s),
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min(0.99, score),
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f"{reason} phase=cached_action_window raw={score:.3f}",
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)
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return best
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