Improve vision matching for dissolve-heavy beats
This commit is contained in:
+5
-5
@@ -173,15 +173,15 @@ max_tokens = 350
|
||||
|
||||
# Cost controls: per beat, only the top scene-level candidates are described,
|
||||
# and cached descriptions in .cache/vision_descriptions.json are reused.
|
||||
scene_candidate_top_k = 8
|
||||
max_new_descriptions_per_run = 12
|
||||
max_seed_scenes = 3
|
||||
scene_candidate_top_k = 48
|
||||
max_new_descriptions_per_run = 24
|
||||
max_seed_scenes = 8
|
||||
seed_points_per_scene = 12
|
||||
seed_score = 0.88
|
||||
max_refine_candidates = 6
|
||||
max_refine_candidates = 12
|
||||
local_scan_step_s = 0.12
|
||||
local_scan_max_points_per_scene = 180
|
||||
local_scan_top_candidates = 18
|
||||
local_scan_top_candidates = 36
|
||||
local_scan_tie_break_score_delta = 0.08
|
||||
multi_shot_cut_corr_threshold = 0.20
|
||||
multi_shot_boundary_tolerance_s = 0.20
|
||||
|
||||
Reference in New Issue
Block a user