Retune weak multi-shot segment phases

This commit is contained in:
Melbar
2026-05-09 04:45:56 +02:00
parent fab6c53698
commit a275b2efb6
8 changed files with 178 additions and 11 deletions
+3
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@@ -87,6 +87,9 @@ coarse_score_weight = 0.10
duration_score_weight = 0.20
duration_tie_break_score_delta = 0.03
min_duration_coverage = 0.55
# Every visible sub-shot in a multi-shot beat must pass this stricter gate.
# A weak segment is left unmatched instead of being hidden by a strong neighbor.
multi_shot_segment_threshold = 0.50
continuity_seed_offsets_s = [-1.0, 0.0, 0.5, 1.0, 1.5, 2.0, 3.0]
scene_seed_top_k = 30
scene_seed_points_per_scene = 6