Fix matching regressions, cache guard, and multi-shot algorithm for beat 15
- config.toml: revert scoreable_luma/contrast thresholds to 24/58/24 (lowering them let cross-fade blend frames contaminate content-validation templates, dropping scores below provisional_content_threshold) - src/cv/global_scan.py: _is_dark_reference_frame now requires contrast<30 so genuine dark silhouette frames are not rejected as scoreable; two-path _is_scoreable_reference_frame separates standard vs fade-content scoring - cli.py: _keeps_cached_match() guard prevents a weaker single-span rematch from overwriting a better multi-segment provisional cache entry - cli.py: _fade_content_shots() restricted to between-island gaps only— pre-island black leaders were incorrectly emitted as matchable shots - cli.py: island[0] of _match_unmatched_visual_segments() now uses no continuity seed so an insert cut at the start of a multi-shot beat is not forced toward the previous beat's scene - scripts/generate_cutter_report.py: fix ffmpeg concat demuxer on Windows— use part.absolute().as_posix() so paths in the concat txt are absolute and not double-resolved relative to the concat file's directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -72,12 +72,12 @@ match_threshold = 0.65
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# Store/report lower-confidence automatic candidates for visual review instead
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# of dropping them as "NO MATCH". Confirmed exports can still use match_threshold.
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provisional_match_threshold = 0.43
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provisional_match_threshold = 0.35
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# Lower gate for entering temporal multi-frame refinement. The final decision
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# still uses sequence/span scoring; this only avoids rejecting real matches
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# because one midpoint frame is weak.
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coarse_candidate_threshold = 0.50
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coarse_candidate_threshold = 0.40
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# Candidate ranking weights. Duration coverage matters when the same visual
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# shot appears multiple times: prefer the occurrence that can cover the beat.
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@@ -103,7 +103,7 @@ refine_step_seconds = 0.04 # ≈ 1 frame at 25 fps
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content_align_window_seconds = 0.48
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content_align_sample_step_s = 0.28
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content_validation_weight = 0.35
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provisional_content_threshold = 0.42
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provisional_content_threshold = 0.30
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# When several adjacent frame offsets score almost the same, prefer the earlier
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# one. This avoids matches that are visually correct but start a few frames late.
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